Nov.6
The game that my group and I worked on was Escape!. It is where you are in a haunted house and you are trying to escape by killing your monster and having the 2 items on the escape card. When you have got the item for the monster and you play it to kill it and you have the two items on the escape card you must discard the rest of your deck except the two item cards to escape. When making this game it was challenging too because we had to make sure we had enough cards for everything. If there were too much of one card then we had to take some off and make them different cards so they can fit in our game. I was happy with the result we got it is a fun game to play it might be a little time consuming but we made it like that on purpose. When people started playing our game we got feedback that it was too much matching and that we needed to change it. So, we made the changes and then on Thursday we were the last group to go and it was the end of class. We really didn't get that many questions and compliments or really anything because kids wanted to go home. I understand but from what we got on Tuesday we definitely heard what they said and made the changes. The things they understood right away were the rules and how to play the game. We had to explain the reasoning of why we made our game like why we went with a haunted house and the ideas that we came up with it was really cool. We struggled on the cards trying to figure out how many cards each get. We had 3 different cards and we had to restart like 3-4 times and that was tough. But other than that we really didn't have any issues. What James Ernest said that you need a format when making a game. You have so many steps you have the preamble, summary, component list, setup, sequence play and End of the game. When making our game we thought about all of this because all of this comes into. You have to think of these things because you are making a game not only for yourself but the people playing your game. So this was an eye opener for me because I have never don this before and it was tuff but still mangeable and you really don't understand the steps going into it.
Leave a comment
Log in with itch.io to leave a comment.