Sep 18


I was taught 3 on 3 basketball which has very similar rules to regular basketball. The biggest difference is that the game is played on half of the court as opposed to full court. Additionally the game would last no more than 10 minutes.  The rules of the game are very simple. You have two teams of 3, and you try to put the basketball in the hoop.  Although instead of a "jump ball" to determine possession, you do a coin flip to see which team goes first. In regular basketball, you can either make a 2-pointer or a 3-pointer, but when playing 3 on 3, the point system is altered to 1 and 2-pointers. I was also taught air hockey which varies greatly from hockey on ice.  This is a two player game in which both opponents compete on a low friction surface with a thin puck that glides across.  When playing air hockey, two participants are standing on opposite sides of the table using their mallets to defend the puck from going into their goals.  How you win the game is by playing until the timer runs out of time and the person with the most points wins.  In the video of "making it matter: Lessons from real sports" he said "That the players need to care how they play the game".  This quote is important because if the game is getting really boring then then the player's action will be more lazy and nonchalant.  At this point the only reason why we are still playing the game is for the achievements and not for the actual storyline of the game.  I can see Bennet Foddy point with this with console but not with 3 on 3 basketball or air hockey.  The games that I learned from Mr. Animate won't follow this saying by Bennet Foddy because, I feel  like the players that play these type of games it's what they love. They aren't playing basketball and hockey for the storyline of the game they are playing because they are passionate about it. I do agree with him that you can make you're game for whatever audiences you want if thats a single player, group players and simulated players.     "A competitive game, some players will win and some will lose. This creates a context of competition in which players or teams of players try to come out ahead of their opponent, whomever or whatever that might be." Chapter three "Kinds of Play" talks about competitive play how basically that the players will try to come ahead of their opponents. For example, in 3 on 3 basketball lets say your team just gave up the game winning basket. One of the players from the other team came up to you talking a lot of smack. You are going to take this next game way too seriously to not lose again so you don't have to listen to the opponent’s smack.  I've played basketball my whole life so I understand that athletes are way too competitive because sports as a whole is super competitive.  "Competition isn’t always head to head. In videogames, players often compete with one another in single-player games."  This is true competition doesn't have to be face to face it can happen in video games on consoles where I've seen players take the game to heart and break their controllers or televisions. 

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